Combat is very straightforward in Mazes & Perils:

  1. Ranged attacks & Spell attacks go first
  2. Then Melee attacks go in order of the highest to lowest Dexterity

When it’s your turn in combat:

  1. Roll to hit. That’s a simple d20 roll + any modifiers to hit.
  2. Compare your result to the To Hit tables
  3. If you hit, roll damage. Basic damage for all ranged and melee attacks is d6 + any modifiers.


Ready for more?