Kobold
- Move: 120’/turn
- Alignment: Lawful evil
- Hit Dice: 1/2
- Attacks: 1 weapon
- Armor Class: 7
- Damage: 1-4
- Treasure Type: J
These creatures are small humanoids with the facial and head features of a dog and scaly hides much like a lizard. In nature they are unpleasant, like goblins. Each group has a chieftain with 1d6 bodyguards and all of them fight like gnolls. All kobolds are highly resistant to magic, and get a +3 to all saving throws except vs. Breath Weapons.
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