Hobgoblin

Hobgoblin

  • Move: 90’/turn
  • Alignment: Lawful evil
  • Hit Dice: 1+1
  • Attacks: 1
  • Armor Class: 6
  • Damage: 1-8
  • Treasure Type: D

Take a bear and a slimy green humanoid, put them together and you get this creature. For every 100 encountered, there will be a king and 1d4 bodyguards, who fight as ogres. Hobgoblins like to roam the land, taking everything they own with them, which means they find slaves to do the carrying. Encampments usually have 6d6 slaves of various races with normal abilities.

 

Ready for more?