Giant Tick

Giant Tick

  • Move: 30’/turn
  • Alignment: Neutral
  • Hit Dice: 3
  • Attacks: 1 bite
  • Armor Class: 4
  • Damage: 1-4
  • Treasure Type: Nil

Giant ticks latch on a target and suck blood, causing 4 points of damage (no roll needed) per round. Fire will drive them off. Survivors have 2d4 days to find a cure for the disease raging through their system. It will start attacking the body like a cancer, dealing 1 hit point of damage per day until cured or the character dies. The character can counteract the disease by drinking a potion of Regeneration or using a ring of Regeneration, but the condition lasts until cured.

 

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