Dragon

Dragon

  • Move: 90’/turn (240’ flying)
  • Alignment: Variable
  • Hit Dice: Variable (see description below)
  • Attacks: 2 claws + 1 bite
  • Armor Class: 2
  • Damage: 1-6/1-6/4-24
  • Treasure Type: H

Dragons come in different colors, shapes, and sizes. All dragons are intelligent creatures and range in age from very young to ancient. The GM must decide what age the dragon is to determine its hit dice. Dragons use d10 for their Hit Dice.

  • 1HD – Very young
  • 2HD – Young
  • 3HD – Sub-Adult
  • 4HD – Young Adult
  • 5HD – Adult
  • 6HD – Old
  • 7HD – Very Old
  • 8HD – Ancient

Dragons are able to attack twice with their claws and then bite in the same round. Alternatively, they may use their breath weapon up to 3 times a day. Normally a dragon will strike first with its breath weapon and then use its physical attacks. Breath weapons can be cloud shaped, a straight line, or a cone.

Breath Weapons by Color

  • White: cold 70’x20’ cone (neutral/chaotic evil)
  • Black: acid 40’x15’ line (chaotic evil/neutral)
  • Red: fire 70’x50’ cone (chaotic evil)
  • Brown: sleep/fear 60’x25’ cone (neutral/chaotic good)

The breath weapon of a dragon does 1d8 damage per HD. For example, a young adult red dragon would blast a cone of fire doing 4d8 damage to anyone caught inside it. Targets may Save vs. Breath Weapons. If they succeed, the damage is halved.

Characters can attempt to subdue a dragon instead of killing it, using the flats of their weapons and striking the dragon in nonvital
areas. All characters must state they are doing this. When the dragon’s hit points reach zero, it is considered subdued and will obey any command its captors give. A dragon will stay in this subdued state for 1 month, after which it will try to escape or attack its captors.

Since dragons are intelligent creatures, they sometimes like to toy with their “food” and lull characters into a false sense of security
by conversing with them or maybe even bargaining with them before attacking.

Treasure listed for dragons may be adjusted by the GM’s discretion, as a young dragon is unlikely to have the same size of hoard as an old one. Dragons have little use for treasure themselves and hoard it only out of some perverted kind of greed and covetousness.

 

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