Alignment

Players around the table act a certain way, and that is fine, but playing in character is another thing. Nevertheless, players should not let alignment run their character or think too much about it. This is a game, and everyone is here to have fun.

Players have to pick an alignment to help guide the character while playing in the game. There are factors and situations in the game that require characters to be of particular alignments, such as magical items or certain spells. Alignment plays into obtaining henchmen or followers as well.

Regardless of alignment, a character who behaves badly and treats his henchmen ill will soon find those henchmen backstabbing him or running for the hills when battle comes.

When picking a character’s alignment, the player may decide upon one of the following:

  • Lawful Good
  • Lawful Evil
  • Neutral
  • Chaotic Good
  • Chaotic Evil

Lawful characters will always follow the law and act according to a highly regulated code of behavior of the land. Chaotics, on the other hand, are often unpredictable and cannot be looked upon as dependable. Some say they are irrational in their actions.

Neutral characters always have their own agenda in mind and will put personal goals before those of anyone else. They will agree and go along with anyone to a certain degree, but they normally do so for selfish reasons.

If, over a few sessions of play, the GM feels that a player is not having his character act within the guidelines of his alignment, he may at any time, without question, change that character’s alignment, penalizing the character through the loss of experience points or maybe a level if need be.

 

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