Something that has always bugged me in D&D and this dates back to the days of playing D&D in the '80s, but its more of a thing since the "MMO/video gamer generation" (let's go with that for now) has moved into playing D&D, was that all their stats have to be high, and anything less then having a +2 modifier on your stats was a "waste of time".
A question was asked to me today (via email at the top) about writing up custom spells and the person was worried about if the spell already existed, not so much to save him time or work, but because he didn't want to be unoriginal in his spell idea.
I said to him to get more information, "if you have an idea in your head, why not just talk to your DM, work with him and make a custom spell to the way YOU like it?"
This weekend when we sit down to record the Pocket Mimic Podcast, after we do the main show, we will be sitting down to do the After Dark show, and we will be talking about, Designing up a item worth questing for, along with trying to throw up a seed or two for using that item in your campaign.
This week on the Pocket Mimic Podcast, After Dark Show #8 I sat down with Sal and spoke about designing a familiar or a pet for a character in game. So for this show I quickly grabbed an old favorite of mine, the WAR CHICKEN! I explained the backstory of how it was created and how I used her for the player's character.
First I want to say, I think online gaming is a great tool for gaming and while its been around for a long time, in these last few years, playing on line has become so easy, its almost the same experience as sitting at table with your friends in person playing the game. DM's can post up their game, allow people to read up on the game and decide if they want to join based on the DM's rules.
I've been getting a lot of questions about podcasting and D&D 5e from twitter and my personal social media sites. I try to answer them all, but sometimes I am at work and I forget or that question gets lost in the shuffle of social media.