Unicorn

Unicorn

  • Move: 120’/turn (or teleport)
  • Alignment: Lawful good
  • Hit Dice: 4
  • Attacks: 2 hooves or 1 horn
  • Armor Class: 2
  • Damage: 1-8 each
  • Treasure Type: Nil

Unicorns avoid humans (not elves), but allow a pure maiden to ride them. They have a long hatred of goblins; in past epochs herds of unicorns have sometimes made war on them. They dwell in thick, ancient forests or remote hilly regions. Unicorns attack with their horn as a mounted lance. Once per day they can teleport themselves and a rider up to 360’. They resist all magic on a roll of 8 or better on a 20-sided die.

 

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