Unicorn
- Move: 120’/turn (or teleport)
- Alignment: Lawful good
- Hit Dice: 4
- Attacks: 2 hooves or 1 horn
- Armor Class: 2
- Damage: 1-8 each
- Treasure Type: Nil
Unicorns avoid humans (not elves), but allow a pure maiden to ride them. They have a long hatred of goblins; in past epochs herds of unicorns have sometimes made war on them. They dwell in thick, ancient forests or remote hilly regions. Unicorns attack with their horn as a mounted lance. Once per day they can teleport themselves and a rider up to 360’. They resist all magic on a roll of 8 or better on a 20-sided die.
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