The Combat Round

During battle, certain things do not require much time to perform, such as dropping a weapon, pulling out a new one, or unrolling a scroll. Even downing that vial of healing potion is done in the blink of an eye. While it is possible to define every movement down to the last possible second, it is not recommended. The GM should let common sense come into play, assigning a reasonable amount of time to each action as need be.


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