Skeleton

Skeleton

  • Move: 60’/turn
  • Alignment: Neutral
  • Hit Dice: 1/2
  • Attacks: 1 weapon
  • Armor Class: 8
  • Damage: 1-6
  • Treasure Type: Nil

Commonly found at grave sites, in dungeons, or other deserted places, skeletons are normally left to guard a treasure of some sort. These animated armatures obey only the orders of their creator. Skeletons appear as piles of bones until they form up to attack anyone that comes near (other than their master). They are considered a weak type of undead and can easily be turned or destroyed by a Cleric. They are unaffected by Sleep, Charm, and mind-reading spells.

Optionally, the GM can decree that only blunt weapons do full damage to skeletons, while slashing weapons (e.g. swords, axes) do ½ damage, and piercing (e.g. spears, arrows) weapons do no damage at all.

 

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