Mummy

Mummy

  • Move: 60’/turn
  • Alignment: Lawful evil
  • Hit Dice: 5+1
  • Attacks: 1 claw
  • Armor Class: 5
  • Damage: 1-12 + mummy rot
  • Treasure Type: D

Mummies are obviously undead creatures. They attack by striking victims with unnatural strength and may pass on the dreaded mummy rot in the process. This awful contagion is far stronger than common diseases, and even for survivors recovery is a long and painful process. A Cleric can cast Cure Disease on the disease, which causes it to heal faster but even such powerful magic does not instantly remove it.

Mummies are not affected by normal weapons and even magical weapons do only half damage on each hit. Although they are vulnerable to all forms of fire, it still only does half damage. Upon first gazing at a mummy, the character must Save vs. Spells or become paralyzed with fear until the mummy strikes him, or another party member shakes him out of it. Large parties of 5 or more get +2 to their saving throw, because the presence of their many comrades inspires some measure of confidence.

 

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