- Move: Varies
- Alignment: Varies
- Hit Dice: Varies
- Attacks: 1 bite
- Armor Class: Variable
- Damage: Variable
- Treasure Type: C
Were-creatures come in many different varieties, although most legends revolve around the relatively common werewolf. The origins of this disease are unknown, as it came from faraway lands no one truly knows. All were-creatures are unaffected by normal weapons and can only be damaged by magic or silver weapons. However, the wolfsbane herb can be used to repel such creatures for a short time.
Evil lycanthropes will find a potential victim and assume their human form to entrap them. Most commonly, that human form is whatever level the monster used to be before succumbing to the disease. Many were once adventurers, who will retain all their former abilities in human form.
Although not all lycanthropes are evil in their human form, all are neutral when they change and will obey their natural instincts – if those instincts call them to attack humans, then beware! Wereboars and were-bears can be just as unpredictable in animal form as the natural beasts, if not more so.
It takes a full year for a lycanthrope to learn to fully control when and where it changes from one shape to the other. Until that time, the diseased usually changes when they least expect it or something triggers it, such as a full moon for wolves, the smell of cheese for rats. For bears, it could be the heat of a battle they are involved in.
Anyone seriously wounded by a lycanthrope (anyone who loses 50% or more of their total hit points) will become a lycanthrope in 2d12 days, unless they can be treated with a Cure Disease spell. If an elf is bitten, he must Save vs. Poison or die instantly. If a character becomes a lycanthrope, he is turned over to the GM to continue play as an NPC.
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