Goblin

Goblin

  • Move: 60’/turn
  • Alignment: Lawful evil
  • Hit Dice: 1–1
  • Attacks: 1 weapon
  • Armor Class: 6
  • Damage: 1-6
  • Treasure Type: L

Goblins are humanoid creatures of the night. They can see in darkness, but during the day fight at –1 as their vision is blurred. Every goblin lair has a goblin king who is protected by 5d6 goblin guards. The king and his elite guards fight as hobgoblins and do not suffer the daylight penalty of normal goblins. All goblins attack dwarves on sight, provided they think they have the upper hand.

 

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