Giant
Found in almost every type of terrain, some of these enormously large human-like beings might be friendly towards character races while others will attack on sight. Giants are very strong and normally carry their possessions with them in a great sack.
- Hill Giant
- Stone Giant
- Frost Giant
- Fire Giant
- Cloud Giant
- Storm Giant
Hill Giant
- Move: 120’/turn
- Alignment: Neutral/Chaotic/Evil
- Hit Dice: 7
- Attacks: 1 weapon
- Armor Class: 4
- Damage: 2d8
- Treasure Type: E + 4,000 gp
- Lair: Cave
- Size: 12′
- Special: None
Stone Giant
- Move: 120’/turn
- Alignment: Neutral
- Hit Dice: 8
- Attacks: 1 weapon
- Armor Class: 4
- Damage: 3d6
- Treasure Type: E + 4,000 gp
- Lair: Cave
- Size: 13′
- Special: Throw 240′
Frost Giant
- Move: 120’/turn
- Alignment: Neutral/Chaotic/Evil
- Hit Dice: 11+1
- Attacks: 1 weapon
- Armor Class: 4
- Damage: 4d6
- Treasure Type: E + 4,000 gp
- Lair: Castle
- Size: 16′
- Special: Immune to cold
Fire Giant
- Move: 120’/turn
- Alignment: Neutral/Chaotic/Evil
- Hit Dice: 12+2
- Attacks: 1 weapon
- Armor Class: 4
- Damage: 5d6
- Treasure Type: E + 4,000 gp
- Lair: Castle
- Size: 12′
- Special: Immune to fire
Cloud Giant
- Move: 120’/turn
- Alignment: Neutral
- Hit Dice: 13+3
- Attacks: 1 weapon
- Armor Class: 4
- Damage: 6d6
- Treasure Type: E + 4,000 gp
- Lair: Castle
- Size: 19′
- Special: Keen sense of smell
Storm Giant
- Move: 120’/turn
- Alignment: Neutral/Chaotic/Evil
- Hit Dice: 14
- Attacks: 1 weapon
- Armor Class: 4
- Damage: 7d6
- Treasure Type: E + 4,000 gp
- Lair: Any
- Size: 23′
- Special: Weather control
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