Giant

Giant

Found in almost every type of terrain, some of these enormously large human-like beings might be friendly towards character races while others will attack on sight. Giants are very strong and normally carry their possessions with them in a great sack.

  • Hill Giant
  • Stone Giant
  • Frost Giant
  • Fire Giant
  • Cloud Giant
  • Storm Giant

Hill Giant

  • Move: 120’/turn
  • Alignment: Neutral/Chaotic/Evil
  • Hit Dice: 7
  • Attacks: 1 weapon
  • Armor Class: 4
  • Damage: 2d8
  • Treasure Type: E + 4,000 gp
  • Lair: Cave
  • Size: 12′
  • Special: None

Stone Giant

  • Move: 120’/turn
  • Alignment: Neutral
  • Hit Dice: 8
  • Attacks: 1 weapon
  • Armor Class: 4
  • Damage: 3d6
  • Treasure Type: E + 4,000 gp
  • Lair: Cave
  • Size: 13′
  • Special: Throw 240′

Frost Giant

  • Move: 120’/turn
  • Alignment: Neutral/Chaotic/Evil
  • Hit Dice: 11+1
  • Attacks: 1 weapon
  • Armor Class: 4
  • Damage: 4d6
  • Treasure Type: E + 4,000 gp
  • Lair: Castle
  • Size: 16′
  • Special: Immune to cold

Fire Giant

  • Move: 120’/turn
  • Alignment: Neutral/Chaotic/Evil
  • Hit Dice: 12+2
  • Attacks: 1 weapon
  • Armor Class: 4
  • Damage: 5d6
  • Treasure Type: E + 4,000 gp
  • Lair: Castle
  • Size: 12′
  • Special: Immune to fire

Cloud Giant

  • Move: 120’/turn
  • Alignment: Neutral
  • Hit Dice: 13+3
  • Attacks: 1 weapon
  • Armor Class: 4
  • Damage: 6d6
  • Treasure Type: E + 4,000 gp
  • Lair: Castle
  • Size: 19′
  • Special: Keen sense of smell

Storm Giant

  • Move: 120’/turn
  • Alignment: Neutral/Chaotic/Evil
  • Hit Dice: 14
  • Attacks: 1 weapon
  • Armor Class: 4
  • Damage: 7d6
  • Treasure Type: E + 4,000 gp
  • Lair: Any
  • Size: 23′
  • Special: Weather control

 

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