When a good or lawful Cleric presents the symbol of his god, he may be able to turn away the undead. A successful turning causes these to flee the vicinity. To accomplish this task, the player must roll 2d6 against the creature type on the Undead Turning Per Level table.
For instance, a Cleric attempting to turn a zombie would need to roll a 9 or better at 1st level or 7 or better at 2nd.
Ready for more?