Combat is very straightforward in Mazes & Perils:
- Ranged attacks & Spell attacks go first
- Then Melee attacks go in order of the highest to lowest Dexterity
When it’s your turn in combat:
- Roll to hit. That’s a simple d20 roll + any modifiers to hit.
- Compare your result to the To Hit tables
- If you hit, roll damage. Basic damage for all ranged and melee attacks is d6 + any modifiers.
Ready for more?