Had a little think about what I'd like to hear about sometime...
A good comparison between the WoD D10 storyteller system, and the MET system (both classic and current). Pro's and con's of each play method, what each can bring to the story and a game. Obviously MET deals better for larger games of political wrangling, and the D10 system is better for close detailed, narrative games of personal horror - but are there any further advantages, or disadvantages that can be drawn from each system?
I
try to use a modified set of the classic MET rules (paper, scissors & stone) for as any games as I can. Big (relatively big, but far from the scale I've seen and heard about in American cities) or Small. I find the system to really quite fast, hassle free even for large scale combats.
Just to give you an idea of how fast... I recently went through an average sized combat, one frenzied Brujah elder being woken from torpor (in a stand alone modern day session which was a flash forward game in my 17th C Sabbat game, all players had NPCs... but that is a different story). The we ran through 4 combat rounds (each one containing 2-3 celerity actions) before the combat ended (the elder survived and one other of the NPCs fled the scene). The combat was fast paced and over in no more than 5 minutes max.
Compare that with the D10 system - all things being equal, with focused experienced players... I am sure that I would be looking at wasting at least double that time (more likely three times that time).
Another fantastic thing about the MET system is the immersion into the scene. People can move around, get really involved and truly act out what is going on. People can pace as they talk, show body language in a way that isn't really possible or encouraged in tabletop systems.
Finally, if you've something special going on - a particular gaming session that you really think is going to need some extra justice. Why not take the game to a different location to play (need a forest or woods, go for it... need a quiet train station, no problems)? I know that they generally advise not doing MET in public locations... but we've done it for years with no problems what so ever (although we've had some amusing conversations with the police and other passers by over the years!). Folks can dress in character if they feel so inclined, and really go to town with props (although dress and props are generally best used in more secluded locations). Theme and mood for a scene can _seriously_ be helped with the freedom of the MET system.
An example of this for me would be for a Werewolf LARP that I was part of over the course of a few years, we had a Caern that was represented by some abandoned tunnels (that we used as caves) which lay just in the boundaries of a small nature reserve (the tunnels had been abandoned for some time and were beautifully over grown). We would spend a lot of gaming time at the Caern obviously and we actually did a lot of good for the location OOC as well (tidying up litter and keeping it a nice place for people to visit etc... this earned you in character renown over time as well

). The insides of the tunnels were decorated with werewolf glyphs that would depict the history of the Caern and the different deeds of some of the more renowned player characters. Special "Caern games" tended to occur once per month where everyone would play/camp there through the night until the next day. Huge amounts of super awesome role play happened.
I could talk hours on this subject as well (as you might be able to tell). I'd not be vastly opposed to talking on the show about it sometime if you were interested? Also heavily depends on your recording schedules etc obviously. I'm also going to take some time soon to outline our changes to the MET rules sets with our House rules, that added more granularity to the system where it was lacking - and just cleaned it up perfectly.