DD # 14 is up!

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GM Vince
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DD # 14 is up!

Postby GM Vince » Thu Dec 03, 2009 9:17 pm

Take a look! check it out! download it and crank it loud!
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Re: DD # 14 is up!

Postby CannonFood » Thu Dec 03, 2009 9:32 pm

Holy mother of crack! :D
I'm not letting the fact that it's 2:31 AM stop me from cranking it up to 12!
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Re: DD # 14 is up!

Postby Kim_Possible » Thu Dec 03, 2009 9:36 pm

Can't wait!

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Re: DD # 14 is up!

Postby GM Vince » Thu Dec 03, 2009 10:15 pm

CannonFood wrote:Holy mother of crack! :D
I'm not letting the fact that it's 2:31 AM stop me from cranking it up to 12!


wow. awesome!
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Re: DD # 14 is up!

Postby Beckett » Fri Dec 04, 2009 1:40 pm

I've only gotten the first 2 or 3 minutes, but it sounds great. Not sure what level the PSP can crack it up to, but it's maxed. . . :P
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Re: DD # 14 is up!

Postby Verghast » Fri Dec 04, 2009 2:23 pm

Great show guys well worth the wait ;) Thanks for reminding me about Enoch and the Dirty Secrets book, do i remember correctly that Enoch was destroyed by a Nuclear Bomb artifact set off by Stigian Wraiths?
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Re: DD # 14 is up!

Postby DarkerDays_Mark » Fri Dec 04, 2009 3:49 pm

Verghast wrote:Great show guys well worth the wait ;) Thanks for reminding me about Enoch and the Dirty Secrets book, do i remember correctly that Enoch was destroyed by a Nuclear Bomb artifact set off by Stigian Wraiths?

Yeah, they had a relic of one of the first atomic bombs (Fat Man, I think - can't really remember, though). That and the Sixth Maelstrom did for Enoch in the end, iirc.
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Re: DD # 14 is up!

Postby Beckett » Fri Dec 04, 2009 3:57 pm

As I recall, yes, the Wraiths discovered another hallow hidden in the Maelstrom that the True Hand had been using for ages, (suppossedly the ghost of the second city). The city suppossedly held the coffins of 3, or 5, or more actual Antideluvians, if not the Second Generation!!!) The tried to raid it and essentually "ghost nuked it" (H bomb, I think), which may have caused a chain reaction that essentually threw random wraiths back into whatever shell they could find. I can't think of the name, it was like the 5th Great Storm). Most were so completely shocked and didn't know that they had even died, that they essentually became zombies, trapped in an aspect of their death. This was a major part of the Imbueing of the Hunters line, (and why most of the art dealt with a lot of zombies).
Prayne de crabug ahm keike rinedere be-yogt iglo kes gron.


And Eric Mona said I Win.

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Re: DD # 14 is up!

Postby Beckett » Fri Dec 04, 2009 3:58 pm

And now your making me super envious that I can't yet hear it. . .

Damn you work!!!
Prayne de crabug ahm keike rinedere be-yogt iglo kes gron.


And Eric Mona said I Win.

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Re: DD # 14 is up!

Postby Verghast » Fri Dec 04, 2009 6:34 pm

Is that the Dja-akh mentioned in Mummy the Resurrection that changed the Mummies from Shemsu-heru into Amenti. I remember that a whole bunch of different game lines had different names for the same thing.
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